

Steam only has 120 million active monthly users. I think Epic will continue to want to bring all aspects of their product up to snuff with Steam, and once they do, their very favorable fee system is potentially going to begin taking serious chunks from Steam - or will force Steam to lower their fees to match, which will be even better for the developers and gamers.Ĭlick to expand.World populace is 7.8 billion. And I've gradually noticed that I don't have that problem as much anymore. I used to not be able to find little gems in the ocean of shovelware.

I think Steam's done well in keeping shovelware from drowning out good new indie games. Still, one of the draws of Epic Games Library was that it wouldn't be inundated by shovelware games. But this is a smart choice to bring parity between the libraries. I doubt anyone would ONLY buy games from Epic Games Store because Steam is so firmly entrenched in the space, and it just has more games right now. I think Epic Games has helped slightly on that front. Otherwise, a monopoly just won't bother innovating or going out of their way to make the customer happy. It is extremely important that there is competition to keep everyone focusing on the customer's best interest so that they can maintain their grip. Player profiles and a social overhaul are also in the works.I mostly appreciate Epic Games from the context of competition. Looking to the future, Epic said it will expand the number of games on the Epic Games Store by providing developers with self-publishing tools for the platform.Įpic added it's improving existing features such as Wishlists and Achievements in 2021.
EPIC GAMER IN NUMBERS PC
The most popular games on the Epic Games Store in 2020 included the company's own Fortnite, as expected, as well as some games that launched first on PC on the platform, such as Assassin's Creed Valhalla and Borderlands 3. Epic gave away 103 games in 2020 (for a value of $2407), with over 749m games claimed by users in the year.
EPIC GAMER IN NUMBERS FREE
The Epic Games Store's huge growth is fuelled in part by the eye-catching free games it offers on a regular basis. Last year, the Epic Games Store community played 70 per cent more hours with a total playtime of 5.70bn hours in 2020 compared to 3.35bn hours in 2019.Īgain, for comparison's sake, Steam saw 31.3bn hours of playtime in 2020, and the number of games purchased increased 21.4 per cent over 2019. Epic hands out 88 per cent of the share to the developer / publisher, with Epic's 12 per cent covering the operating costs of the store and its profit.īy default, Steam takes a 30 per cent cut, although developers can keep 75 per cent of the revenue if their game generates $10m, and 80 per cent if the revenue exceeds $10m. The company said that in 2020, PC customers on the Epic Games Store spent over $700m, of which third-party games represented 37 per cent at $265m.Įpic offers publishers and developers a higher cut of revenue than Valve.

Steam, on the other hand, hit 62.6 million daily active users, with peak concurrent users hitting 24.8 million last year.Įpic's surge in growth sparked an increase in purchasing and playtime, as you'd expect. Daily active users are up 192 per cent to 31.3 million, with a peak of 13 million concurrent players in 2020 (up from seven million in 2019). There are now over 160 million Epic Games Store PC users, Epic said. Watch on YouTube Eurogamer Next-Gen News Cast - Why we're so excited for Resident Evil: Village and its very tall lady.
